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16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Megadrive

Sonic 3D Blast

Sonic 3D Blast
GenreArcade Platform
DeveloperTraveller Tales
PublisherSEGA
Released1996
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Sonic 3D is the final installment on the Sonic series for the Megadrive, closing the circle of games that feature Sega's "mascot hedgehog", for their 16bits console.
 
Review
Sonic 3D BlastSTORY / GAMEPLAY
Sonic went on vacation to Flicky Island but he found that the Flickies (the island's natives) were captured by a villain called Dr. Robotnik. Sonic must now use his jumping and super-speed running skills to find and rescue all Flickies, kill the enemies and finally confront Dr. Robotnik, travelling (or should I say...running?) through 7 wide levels full of intense action and numerous...spins!

GRAPHICS / SOUND
Though the game holds the "3D" claim in its title, in reality it uses isometric graphics and a quite large palette of bright colors. The action is intense, with fast animation and the cartoon-ish sprites (Sonic included) are nicely designed. The music is particularly amusing (as most music scores are on platform games) and the sound FX are more than adequate to cover Sonic's rescue mission.
 
Screenshots
  • Sonic 3D Blast
  • Sonic 3D Blast
  • Sonic 3D Blast
  • Sonic 3D Blast
  • Sonic 3D Blast
  • Sonic 3D Blast
  • Sonic 3D Blast
  • Sonic 3D Blast
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
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